I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. That's why there's late-game lag. I got a i5 6600k ~ 4,4Ghz + 980ti. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. My game lags to single digit fps and has multiple second input lag when selecting large fleets. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. iii. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. The answer is simply none. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. Consider this: before 2. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. 5 and setting galaxy size to *small*. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. I have to pause the game to issue fleet orders and such. Essentially there is no meaningful year cap to Stellaris. PDX, please, commit to some form of fix for late-game lag. 7 update, but when I loaded a late-game 2. 3. For quire a few reasons: 1. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. 3. 4 to see if it's fixed for me or not. Archived post. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. Some mods can absolutely kill your game. 909 1. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. ii. Like, they knew that pops caused late game lag before they did this new. And it's not just happening to people with older machines. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. I run the game at 120+ FPS, I have very little lag even late game on. 4 PATCH NOTES. But late game lag gets to be terrible, and my system is no slacker. The answer is simply none. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. . The most helpful thing is to play with smaller galaxies. Stellaris: Bug Reports. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Ethics and Civics Classic. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. This is caused by high pop counts, among other things. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. 5. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. ago. Before I upgraded my hardware, I benchmarked Stellaris with my save file. Stellaris is pretty speedy in late game with no mods. MrHappyFeet87 • Hive Mind • 10 days ago. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). OddballAdvent • 7 min. Small map size is better. 3. 35 or 0. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. This leaves the game CPU bound on a single core. I heard a major cause of late game lag is all the different species. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). Hi all, We've now released a hotfix, 3. Make sure xeno-compatability is turned off because it lags the game a ton. I know you can't make people pay for performance improvements (I think. 5GHz processor, eight gigs of RAM. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. Showing 1 - 2 of 2 comments. It's recently been discovered that it's the available jobs that cause slowness. Then you haven't played in the circumstances which cause the late game lag, or you're getting it and not recognizing it. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. Repeatables being dull is the symptom, not the cause. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. Stellaris Real-time strategy Strategy video game Gaming. Causing a constant slowdown instead of a spike lagg. IMO the game is pretty much unplayable past 100 years at the moment. Originally posted by Elitewrecker PT: 2500 is the default game end date. So I removed almost every species trait from the game. I want to paint the map with my spawn! My seed! Well, good news! I have. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. The answer is quantity of habitable worlds. I always found that game difficulty tends to buff early game AI, not late game. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. 25 primitives. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. There have been reports of lag due to sector composition. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. The lag is also inconsistent between saves. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. (I5 k6600@3. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. Every 4x game lags end game. 3 beta patch but it doesn't seem to play any better than the 2. #3. I really would appreciate if someone could help me to reduce the lag. You can also do the following: 1. Just search for that stuff on steam; there are lots of options. And at 32-bit it can adress up to 4GB. . But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. But less so with a better CPU. 1. Stellaris: Bug Reports. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). . It is called late game lag for a reason. Obviously xeno-compatibility would also compound on top of this. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. The game doesn't look too bad even on low, honestly. I'm using an i7-4790 @3. Constantly opening/closing menus will slow down the game. Its not about planets. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. These are also important for improving late game performance by slowing pop growth. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Your end game is likely too late. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. No matter your system. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Go to Stellaris r/Stellaris • by Anakin1882 Celestial Empire Late game too slow. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Very little slow down. It was bad but managable. 1. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). I don't know if its the extra habitats or what. It'll run fine for . So before Federations patch, the game would slow down after 150 years or so, at late game. So I can't seem to get into the late game to see how bad the lag is. it tends to happen late-game). This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. 3. sm303030 Feb 23 @ 7:21am. (And late game Stellaris, with lots of pops, has tons of calculations per tick) To alleviate this, CPUs also have a cache1 which is like having a small amount of really fast RAM on the chip itself. I'm playing on a laptop with an NVIDIA 950M graphics card. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. Disabling Xeno-Compatibility is a big one. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. ago. It ran fine for me. 144. 3. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. 2. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Late game lag aside, this is a separate issue that happens right from the beginning. #3. This game only supports the multiple species on a planet idea by name, the engine can't handle it. My favorite is watching fully formed citadels just spring magically to life in AI space. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). I was just worried that I had something wrong with it. It is not the same experience. That may just be a failure of my recall, and i hope someone else will have a good answer for you. 7 (ea03) which causes game to crash about 55 minutes after start of play. 5 habitable planets (I don't like playing with any more than that because of micromanagement). You haven't found a solution because there isn't one. ago. Try playing Factorio if you want to try playing an optimized game. On medium late game is tolerable, but still slow. Lategame lag unbearable. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. Forget late-game tech, what Stellaris needs is late-game story pack content. Where FTL means faster than light. #3. Less pops means less of that as well, which is what EDAI provides some of for late-game. The only notable slowdown at normal speed is fleets moving along hyperlanes. 3. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. 45. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. So, yeah. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. This should be standard in any player, sorry Gamer™ toolbox. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Other then mentioned settings a way better cpu or wait for paradox to improve better. Chazman_89 • 4 min. I have a few hundred hours in stellaris, but I got a new laptop and stellaris runs much slower on it. Too many pops, too many jobs, too many resources. Those last 3 are the most important settings. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. disable guaranteed habitable worlds, for the same reasons as above. $20 says it won't fix the late-game lag. 8GHz should be good enough to handle early to mid-game. Download a mod that makes your graphics look like a 3 year old drew it. Pulling population rights, and calculating if a pop can be eligible for promotion. I already use x1. 5 seconds. 3 beta patch but it doesn't seem to play any better than the 2. it happens even if i dont do anything. Define late game. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. Even if I change the display to windowed, it freezes so badly, it produces two windows. Currently Im playing on a 1000 system game and Im on the year 2400. Vicky 3 should be able to avoid this due to the way POPs are modeled. It also helps (a smaller amount) to turn down the habitable worlds setting. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. Now it lags. I also keep fleetsizes around 100k which seems to help. Best. Summary: 2. Play on smaller galaxy sizes. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. ♥♥♥♥. 0 coins. Subscribe to downloadAI Game Performance Optimisation Fix 3. and i can only close the game with task manager. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. If you have a problem PM a moderator. There are. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. Overall, it seems engine side. This is caused by high pop counts, among other things. Fixing late-game lag. Hi all, We've now released a hotfix, 3. I players and upgraded their fleets for them and it made the lag vanish. 0 I'd have no lag at all when opening the species page. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. Pathfinding of ships costs a lot of performance though, even if they aren't. As a result, the number of. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. 1. When I moved game to SSD they disappeared. I know the pop numbers sim from civs causes the hella lag. HealMySoulPlz •. 6 playthrough in the new patch, the game got catastrophically slow. Report. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. 2, the maximum number of pops a planet can house was 25, and these planets were rare. 2. Neither of those seem to have a major fps crash though, at least not that i've observed. That's why there's late-game lag. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. The calculation uses multiplication whenever it's possible. So to prevent deceleration we need to reduce CPU load. Fubarp • 2 yr. however the start was always decently smooth. Now the game performance is incredibly bad and game starts slowing down after 30 years. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. 2. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. What causes this and how can i fix it? Vote. Growth Required Scaling – . So POP count keeps going up and up. Xeno Compatibility is always banned by mod just for this. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. LostThyme •. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. Reply. That means the less type of pops. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. So after taking a break from stellaris (2. Fix. You can also set tech cost to 0. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. Turns out, it's because of more free jobs! 2. Late game lag. You can have a fancy CPU or GPU, but the games coding makes it worthless. Close all the outliner sections. Azunai Aug 25, 2018 @ 7:20am. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. 9 - GTX960) OFC on my old Q6600 @2. hasn't changed at all. Kill them all, to free your cpu. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. 2. 7 update, but when I loaded a late-game 2. Also, when habitable worlds are rare the game is more interesting. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. McFishTheFish • 2 mo. Premium Powerups Explore Gaming. 5 update I get crazy stuttering. Close all the outliner sections. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Genocide. Limit the FPS to obtain the "no-tearing" effect without the lag. You can tie the FPS to the refresh rate but double it or half it. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. 909. Tree Diagram May 14, 2016 @ 6:22pm. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. I have lag, but really no worse than other games like this like Distant Worlds. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. It only affects how much RAM the game can adress. 8 comments. Play on smaller galaxy sizes. Problem iwth that is, by the end game, species because absolutely unmenagable. literally. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. ♥♥♥♥. Fixing late-game lag. This causes A LOT of lag, even in the early game. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. 7 update, but when I loaded a late-game 2. 1. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Reply reply Home; Popular; TOPICS. Late game lag is horrible. I don't suggest changing pop growth stuff unless you know what you're doing. 3. Rule 4: I'm having trouble with late game lag and want to know what causes it. Pre 2. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. ago. No Advanced Starts, the same problem as with the difficulty settings. I am having heavy lag in late game. 1. The Factorio dev team is amazing. 3 patch. 2 Drive = Late game was about the same as mid game, which was similar to early. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Turning down galaxy size helps a ton with performance. #16. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. NoDMoD Oct 19, 2021 @ 3:50am. the fastest supercomputer on the planet could not run this game smoothly. It condenses jobs and pops into like 10 per planet, any more pops are converted. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. 8. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 2 - 2. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed.